Impulse-Based Dynamic Simulation of Multibody Systems: Numerical Comparison with Standard Methods
At first we will give a short introduction to the new impulse-based method for dynamic simulation. Up till now impulses were frequently used to resolve collisions between rigid bodies. In the last years we have extended these techniques to simulate constraint forces. Important properties of the new impulse method are: (1) Simulation in Cartesian coordinates, (2) complete elimination of drift as known from Lagrange multiplier methods, (3) simple integration of collision and friction and (4) real time performance even for complex multibody systems like six legged walking machines. In order to demonstrate the potential of the impulse-based method, we report on numerical experiments. We compare the following dynamic simulation methods: (1) Generalized (or reduced) coordinates, (2) Lagrange multipliers without and with several stabilization methods like Baumgarte, velocity correction and projection method, (3) impulse-based methods of order 2, 4, 6, 8, and 10. We have simulated the mathematical pendulum, the double and the triple pendulum with all of these dynamic simulation methods and report on the attainable accuracy.
@inproceedings{Schmitt05Soz,
author = "Alfred Schmitt and Jan Bender",
title = "Impulse-Based Dynamic Simulation of Multibody Systems: Numerical Comparison with Standard Methods",
year = {2005},
booktitle= {Proc. Automation of Discrete Production Engineering},
adress= {Sozopol, Bulgaria},
pages ={324--329}
}