Impulse-based dynamic simulation on the GPU
 
  
  
    In this paper a new, efficient method for dynamic simulation on the GPU is presented. The method is based on an impulse-based approach which is an ideal candidate to simulate on limited hardware due to its simplicity. The proposed method shows how the impulse-based dynamic simulation can benefit from the highly parallel structure of the GPU without suffering too much losses by its limitations. This is achieved by the use of a new way to solve constraints. Most parts of the actual computation can be done in parallel, using only a few number of operations. This allows the implementation to run on a wide range of graphics boards.
@inproceedings{Bayer09,
   author = {Daniel Bayer and Jan Bender and Raphael Diziol},
   title = {Impulse-based dynamic simulation on the GPU},
   booktitle = {Computer Graphics and Visualization (CGV 2009) - IADIS Multi Conference on Computer Science and Information Systems},
   year = {2009},
   month = jun,
   address = {Algarve (Portugal)}
}
 
        