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Selected Topics in Game Physics


Semester:

SS 2026

Type:

Pro-Seminar

Lecturer:

Credits:

3 ECTS credits

Contact:

bender@cs.rwth-aachen.de
Course Dates:

Type

Date

Room

Introductory Meeting 17.04.26, 14:30-16:00 Room 9220 (2359|220)
Talks 07.07.26, 10:30-13:00 Room 5052 (2356|052), Building E2
Talks 14.07.26, 10:30-13:00 Room 5052 (2356|052), Building E2
Talks 21.07.26, 10:30-13:00 Room 5052 (2356|052), Building E2

In recent years the physically-based animation of rigid bodies, deformable solids and fluids has become increasingly important to simulate special effects in computer games and to provide a more realistic virtual world. In the area of computer games interactive simulations are of particular interest, where a user can interact in real-time with the simulated bodies. As a consequence the simulation methods must meet high demands in terms of performance and stability. However, all that is required in terms of accuracy is visual plausibility. In recent years geometrically motivated simulation methods became popular. These approaches allow visual plausible simulations including complex physical phenomena in interactive applications.

Cloth
Elastoplastic Dragon
Different constraints

Organizational Details

In this pro-seminar each participant will work on a topic in the research area of game physics, summarize it in a short paper using LaTeX and present the topic in a block seminar. All topics will be introduced in the introductory meeting. The participation in all meetings is mandatory.

Requirements

  • Basic knowledge of numerics, algorithms and data-structures
  • Basic knowledge of Computer Graphics

Material

Will be announced in the introductory meeting.

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