Fluid Simulation in Computer Graphics
Semester: |
WS 2023 |
Type: |
Practical |
Lecturer: |
|
Credits: |
7 ECTS credits |
Contact: |
bender@cs.rwth-aachen.de |
Find a list of current courses on the Teaching page.
Type |
Date |
Room |
---|---|---|
Course | Fri, 14:30 – 16:00, starting Oct 13 | Room 5052 (2356|052), Building E2 |
The goal of this practical course is to develop a physical fluid simulator based on Smoothed Particle Hydrodynamics (SPH) including visualization techniques. The students will work in small teams and build a software framework written in C++. This also requires the groups to manage the software architecture of their project in order to be able to include the code contributions of each team member in a successful and efficient way. Besides the implementation, all groups have to prepare a written report that elaborates the implemented methods, implementation details and results, including comparisons and images representing the according simulation results.
Numerical Simulation
In order to simulate compressible as well as incompressible fluids, the Navier-Stokes equation has to be discretized in space and time and subsequently solved. The students will learn about the spatial discretization method SPH and time integration schemes in order to numerically solve the underlying equations. Furthermore, advanced methods extending the basic SPH simulation will be implemented to enrich the model by complex physical phenomena such as incompressibility, viscosity, and solid-fluid interaction.
Graphics
The students will be provided with tools to export the results of their simulations so they can be visualized with external programs. During the first part of the course, particle systems will be used to visualize the motion of the fluid. After surface reconstruction methods are covered, the students will be able to visualize the free surface of the fluid with triangular meshes.
Modelling
When the implementation of the basic simulation methods are completed, the students will have to model complex scenarios to demonstrate the applicability of the implemented method in real-world examples. The groups can therefore either use geometric modeling tools such as Blender or Meshlab followed by particle sampling or generate the scenarios using their developed code.
Organizational Details
- Assignments: The workload is distributed in assignments that typically are 2 or 3 weeks long.
- Meetings: In every assignment deadline each group has to present their implementation and results of the current topic and should discuss their problems and insights. This presentation should be prepared to take approx. 5-10 minutes. Please remember that attending the meetings is mandatory.
- Final Report: Students will write a final report with length of approx. 15 pages excl. cover, table of contents, bibliography, etc.
- Implementation: Besides the code of the provided framework, the implementation should only consist of original code of the group members. However, we encourage the groups to discuss occurring problems and to exchange information about their solutions.
- Additional meetings: If there are any group-individual meetings necessary, please contact the organizers via e-mail in order to get an appointment.
- Note: Within each team the students will be fully responsible for the distribution of the workload.
Requirements
- Good knowledge and practical experience in C/C++
- Basic knowledge of numerics, algorithms and data-structures
Material
Will be announced in the introductory meeting.