Computer Animation


WS 2022





3 ECTS credits


Note: This page is for a course from a previous semester.
Find a list of current courses on the Teaching page.
Course Dates:




Introductory Meeting 11.10.22, 10:30 – 12:00 Room 5054 (2356|054), Building E2
Talks 10.01.23, 10:00 - 12:00 Room 9220 (2359|220), Building E3
Talks 17.01.23, 10:00 - 12:00 Room 9220 (2359|220), Building E3
Talks 24.01.23, 10:00 - 12:00 Room 9220 (2359|220), Building E3
Talks 31.01.23, 10:00 - 12:00 Room 9220 (2359|220), Building E3

Computer animation has been an active research area in computer graphics for many years. The techniques developed in this area are an important part of many modern computer tools in a range of applications, such as virtual reality, computer games, special effects in movies and commercials, virtual prototyping and training simulators, just to mention a few. More recently, physically-based simulation has become a popular topic in computer animation. Many different simulation methods are being investigated to generate realistic animations of rigid bodies, elastic rods, cloth, deformable bodies and fluids.

This pro-seminar focuses on topics in computer animation and physically-based simulation in computer graphics. All topics will be introduced in the first meeting. Each participant will get one specific topic which must be summarized in a short paper using LaTeX and presented in a block seminar. The participation in all meetings is mandatory.


Will be announced in the introductory meeting.

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