Physically-Based Animation
Semester: |
WS 2017 |
Type: |
Lecture |
Lecturer: |
|
Credits: |
6 ECTS credits |
Contact: |
bender@cs.rwth-aachen.de |
Note: This page is for a course from a previous semester.
Find a list of current courses on the Teaching page.
Find a list of current courses on the Teaching page.
Type |
Date |
Room |
---|---|---|
Lecture | Tue, 10:15 – 11:45, starting Oct 10 | E3 Room 9222 |
Lecture/Exercise | Tue, 14:15 - 15:45, starting Oct 10 | E3 Room 9222 |
The physically-based simulation of rigid bodies, deformable solids and fluids is an important and active research topic in computer graphics and an essential part of many modern computer tools in a wide range of application areas such as virtual prototyping, animation software for digital production including special effects in film and animation movies, computer games, and training simulators – just to mention a few. In these application areas interactive simulations are often of particular interest, where a user can interact in real-time with the simulated bodies.
This lecture course gives an overview over the most important research areas in physically-based animation. In particular, we will consider the following topics:
- basics of physically-based animation
- particle systems
- rigid bodies
- numerical integration
- simulation of deformable solids using discrete and continuous models
- hair simulation
- elastic rods
- cloth simulation
- soft bodies
- fluid simulation
- collision detection and collision response
- physics engines