Volume Conserving Simulation of Deformable Bodies
We present a new method for simulating volume conserving deformable bodies using an impulse-based approach. In order to simulate a deformable body a tetrahedral model is generated from an arbitrary triangle mesh. All resulting tetrahedrons are assigned to volume constraints which ensure the conservation of the total volume. For the simulation of such a constraint impulses are computed and applied to the particles of the assigned tetrahedrons. The algorithm is easy to implement and ensures exact volume conservation in each simulation step.
@inproceedings{Diziol09,
author = {Raphael Diziol and Jan Bender and Daniel Bayer},
title = {Volume Conserving Simulation of Deformable Bodies},
booktitle = {Short Paper Proceedings of Eurographics},
year = {2009},
month = mar,
address = {Munich (Germany)}
}