Selected Topics in Game Physics


WS 2021





3 ECTS credits


Note: This page is for a course from a previous semester.
Find a list of current courses on the Teaching page.
Course Dates:




Introductory Meeting 14.10.21, 14:30 - 16:00 Online
Talks 25.01.22, 10:30 - 14:00 Room 5054 (2356|054), Building E2
Talks 01.02.22, 10:30 - 14:00 Room 5054 (2356|054), Building E2
Changes Due To Corona

Due to the present situation regarding COVID-19, our courses and seminars for the summer semester 2020 will take place on digital platforms. We primarily intend to use Zoom to facilitate real-time teaching activities and group meetings. You may download the Zoom client for your platform at https://zoom.us/download. Prospective course participants should make sure that they are members of the course room in RWTHmoodle by contacting the instructors if they have not already been added. The connection details (room URL/ID and password) for each course's Zoom room will be provided to students through RWTHmoodle. In order to support RWTH students and staff with the use of digital tools like Zoom, the CLS group has made available a number of handbooks and guides at the following URL: https://video.cls.rwth-aachen.de/gebrauchsanweisungen/.

We would like to remind students that the use of digital platforms for teaching introduces additional privacy concerns. In particular, it is strictly prohibited to make recordings of live teaching sessions, or to use additional tools such as screen-capture software or film cameras to circumvent this is.

In recent years the physically-based animation of rigid bodies, deformable solids and fluids has become increasingly important to simulate special effects in computer games and to provide a more realistic virtual world. In the area of computer games interactive simulations are of particular interest, where a user can interact in real-time with the simulated bodies. As a consequence the simulation methods must meet high demands in terms of performance and stability. However, all that is required in terms of accuracy is visual plausibility. In recent years geometrically motivated simulation methods became popular. These approaches allow visual plausible simulations including complex physical phenomena in interactive applications.

Elastoplastic Dragon
Different constraints

Organizational Details

In this pro-seminar each participant will work on a topic in the research area of game physics, summarize it in a short paper using LaTeX and present the topic in a block seminar. All topics will be introduced in the introductory meeting. The participation in all meetings is mandatory.


  • Basic knowledge of numerics, algorithms and data-structures
  • Basic knowledge of Computer Graphics


Will be announced in the introductory meeting.

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