Simulating inextensible cloth using locking-free triangle meshes

Jan Bender, Raphael Diziol, Daniel Bayer
Virtual Reality Interactions and Physical Simulations

This paper presents an efficient method for the dynamic simulation of inextensible cloth. The triangle mesh for our cloth model is simulated using an impulse-based approach which is able to solve hard constraints. Using hard distance constraints on the edges of the triangle mesh removes too many degrees of freedom, resulting in a rigid motion. This is known as the locking problem which is typically solved by using rectangular meshes in existing impulse-based simulations. We solve this problem by using a nonconforming representation for the simulation model which unfortunately results in a discontinuous mesh. Therefore, we couple the original conforming mesh with the nonconforming elements and use it for collision handling and visualization.

» Show BibTeX

@inproceedings{Bender11,
author = {Jan Bender and Raphael Diziol and Daniel Bayer},
title = {Simulating inextensible cloth using locking-free triangle meshes},
booktitle = {Virtual Reality Interactions and Physical Simulations (VRIPhys)},
year = {2011},
month = dec,
address = {Lyon (France)},
pages = {11-17}
}




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