A Survey on Position-Based Simulation Methods in Computer Graphics

Jan Bender, Matthias Müller, Miguel Otaduy, Matthias Teschner, Miles Macklin
Computer Graphics Forum

The dynamic simulation of mechanical effects has a long history in computer graphics. The classical methods in this field discretize Newton's second law in a variety of Lagrangian or Eulerian ways, and formulate forces appropriate for each mechanical effect: joints for rigid bodies; stretching, shearing, or bending for deformable bodies; and pressure, or viscosity for fluids, to mention just a few. In the last years the class of position-based methods has become popular in the graphics community. These kinds of methods are fast, stable and controllable which make them well-suited for use in interactive environments. Position-based methods are not as accurate as force-based methods in general but they provide visual plausibility. Therefore, the main application areas of these approaches are virtual reality, computer games and special effects in movies.

This state-of-the-art report covers the large variety of position-based methods that were developed in the field of physically-based simulation. We will introduce the concept of position-based dynamics, present dynamic simulation based on shape matching and discuss data-driven upsampling approaches. Furthermore, we will present several applications for these methods.

» Show BibTeX

@article{BMOTM2014,
title = "A Survey on Position-Based Simulation Methods in Computer Graphics",
author = "Jan Bender and Matthias M{\"{u}}ller and Miguel A. Otaduy and Matthias Teschner and Miles Macklin",
year = {2014},
volume = {33},
pages = {228--251},
number = {6},
journal = {Computer Graphics Forum},
doi = {10.1111/cgf.12346},
issn = {1467-8659},
url = {http://dx.doi.org/10.1111/cgf.12346}
}




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