Physically-Based Animation
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The physically-based simulation of rigid bodies, deformable solids and fluids is an important and active research topic in computer graphics and an essential part of many modern computer tools in a wide range of application areas such as virtual prototyping, animation software for digital production including special effects in film and animation movies, computer games, and training simulators – just to mention a few. In these application areas interactive simulations are often of particular interest, where a user can interact in real-time with the simulated bodies.
This lecture course gives an overview over the most important research areas in physically-based animation. In particular, we will consider the following topics:
- basics of physically-based animation
- particles
- particle systems
- simulation of deformable solids
- hair simulation
- cloth simulation
- soft bodies
- rigid body simulation
- fluid simulation
- collision detection and collision response