Computer Animation

WS 2016
3 ECTS credits
Course Dates:
Introductory Meeting 21.10.16, 10:15 - 11:45 Room 220, Building E3
Talks 03.02.17, 13:30 - 17:30 Room 220, Building E3
Talks 10.02.17, 13:30 - 17:30 Room 220, Building E3

Computer animation has been an active research area in computer graphics for many years. The techniques developed in this area are an important part of many modern computer tools in a range of applications, such as virtual reality, computer games, special effects in movies and commercials, virtual prototyping and training simulators, just to mention a few. More recently, physically-based simulation has become a popular topic in computer animation. Many different simulation methods are being investigated to generate realistic animations of rigid bodies, elastic rods, cloth, deformable bodies and fluids.

This pro-seminar focuses on topics in computer animation and physically-based simulation in computer graphics. All topics will be introduced in the first meeting. Each participant will get one specific topic which must be summarized in a short paper using LaTeX and presented in a block seminar. The participation in all meetings is mandatory.


Will be announced in the introductory meeting.

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