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Current Topics in Physically-Based Animation


Semester:

WS 2017

Type:

Seminar

Lecturer:

Credits:

ECTS 4 credits

Contact:

bender@cs.rwth-aachen.de
Note: This page is for a course from a previous semester.
Find a list of current courses on the Teaching page.
Course Dates:

Type

Date

Room

Introductory Meeting 11.10.17, 10:15 - 11:45 Room 220, Building E3
Talks 15.01.18, 09:00 - 11:30 Room 220, Building E3
Talks 22.01.18, 09:00 - 11:30 Room 220, Building E3
Talks 29.01.18, 09:00 - 11:30 Room 220, Building E3

The physically-based animation has a long history in computer graphics and has many applications such as virtual reality, medical training simulators, computer games and special effects in movies. The research topics in this area include collision detection and dynamic simulation of rigid bodies, deformable solids and fluids.

Armadillos
Elastoplastic Dragon
Different constraints

In this seminar each participant will work on a current topic in this research area, summarize it in a short paper using LaTeX and present the topic in a block seminar. All topics will be introduced in the first meeting.

Requirements

Previous knowledge of the subject is not required; but attendance of the Computer Animation and Computer Graphics lectures by Prof. Bender and Prof. Kobbelt, respectively, is recommended.

Material

Will be announced in the introductory meeting.

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